I build the live systems that keep multiplayer worlds running.
Levii Soderberg — a systems engineer working in the plumbing of live multiplayer games: authoritative netcode, custom RPC protocols, state replication, and persistence. Shipped as 11 DayZ server mods running on live communities.
- 11
- shipped mods
- 241+
- source files
- 23K+
- lines in flagships
Three flagship systems
Each shipped and running on live DayZ servers. Read them two ways — the game story, and the engineering any systems team will recognize.
Built framework-first, not one mod at a time
Beyond the flagships, a suite of server mods that share one foundation. For a studio like Bohemia this is the specialist signal; for everyone else it's the same discipline — clean architecture, reused across a product line.
Pulled live from the Steam Workshop · updated daily
What I bring to a team
Grouped so a studio and a generalist team can both find what they need.
Languages
What I write systems in.
- Enforce Script
- Python
- TypeScript / JavaScript
- SQL
Systems & Networking
The engineering that actually ships in my mods.
- Authoritative client/server architecture
- Custom RPC & message-protocol design
- State replication & reconciliation
- Serialization & versioned persistence
- Eventual consistency & retry logic
- Computational geometry / spatial queries
- Finite-state machines
- Performance & entity-lifecycle management
Patterns & Practice
How I keep large codebases sane.
- Factory & polymorphic design
- Service-registry / plugin architecture
- Data-driven / config-first design
- Open/closed extension & load-order layering
- Event-driven architecture
Tools
The workbench.
- Git
- DayZ Tools / Workbench
- JSON config pipelines
- VS Code
- Next.js / React
Working through the Backend Engineering track on boot.dev to put formal foundations under the systems work I already ship — currently focused on Python, with HTTP servers, databases, and system design ahead.
- Python
- boot.dev · Backend Engineering
- APIs & servers
- Databases
Hi, I'm Levii.
I'm a self-taught systems engineer who ships live multiplayer game systems. Over the last few years I've built and released 10+ server mods for DayZ — used on live servers by real player communities — spanning netcode, persistence, economies, and reusable frameworks.
What I actually do is distributed-systems engineering wearing a game-dev jacket: authoritative client/server architectures, custom RPC protocols, state replication, versioned data persistence, and making unreliable third-party dependencies behave. I care about the invisible plumbing that makes a world feel solid.
I'm now looking for a role where I can bring that systems mindset to a team — in games or beyond.
Let's build something solid.
Hiring, collaborating, or just curious about the systems behind the mods — I'd like to hear from you.