I build the live systems behind software that has to hold up.
Levii Soderberg — a self-taught software engineer focused on backend and systems: authoritative server logic, custom RPC protocols, state replication, and versioned persistence. Shipped as an AI desktop agent and 12 projects, several running live on real game communities.
- 12
- shipped projects
- 267+
- source files
- 26K+
- lines in flagships
Flagship systems
Read each two ways — what it does, and the engineering any systems team will recognize. Three run on live DayZ servers; one runs on my desktop.
What I bring to a team
Grouped so a studio and a generalist team can both find what they need.
Languages
What I write systems in.
- Enforce Script
- Python
- TypeScript / JavaScript
- SQL
Systems & Networking
The engineering that actually ships in my mods.
- Authoritative client/server architecture
- Custom RPC & message-protocol design
- State replication & reconciliation
- Serialization & versioned persistence
- Eventual consistency & retry logic
- Computational geometry / spatial queries
- Finite-state machines
- Performance & entity-lifecycle management
Patterns & Practice
How I keep large codebases sane.
- Factory & polymorphic design
- Service-registry / plugin architecture
- Data-driven / config-first design
- Open/closed extension & load-order layering
- Event-driven architecture
Tools
The workbench.
- Git
- DayZ Tools / Workbench
- JSON config pipelines
- VS Code
- Next.js / React
Working through the Backend Engineering track on boot.dev to put formal foundations under the systems work I already ship — currently focused on Python, with HTTP servers, databases, and system design ahead.
- Python
- boot.dev · Backend Engineering
- APIs & servers
- Databases
Built framework-first, not one mod at a time
Beyond the flagships, a suite of server mods that share one foundation. For a studio like Bohemia this is the specialist signal; for everyone else it's the same discipline — clean architecture, reused across a product line.
Pulled live from the Steam Workshop · updated daily
Hi, I'm Levii.
I'm a self-taught software engineer focused on backend and systems work. I learn by building real things end to end — most recently JARVIS, a voice-driven AI desktop agent with a plugin tool architecture, and a suite of 10+ server systems for DayZ that run live for real player communities.
Under the surface it's the same discipline wherever it ships: authoritative client/server architectures, custom RPC protocols, state replication, versioned persistence, and making unreliable third-party dependencies behave. I care about the invisible plumbing that keeps a system solid under real load.
I'm now looking for a role — backend, systems, or general software engineering — where I can bring that mindset to a team and keep leveling up alongside people who've done it longer.
Let's build something solid.
Hiring, collaborating, or just curious about the systems behind the mods — I'd like to hear from you.