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Systems & Gameplay EngineerOpen to work

I build the live systems that keep multiplayer worlds running.

Levii Soderberg — a systems engineer working in the plumbing of live multiplayer games: authoritative netcode, custom RPC protocols, state replication, and persistence. Shipped as 11 DayZ server mods running on live communities.

11
shipped mods
241+
source files
23K+
lines in flagships
Selected work

Three flagship systems

Each shipped and running on live DayZ servers. Read them two ways — the game story, and the engineering any systems team will recognize.

Distributed systems120 files · 10K LOC

Project SHD

A hardcore tactical-faction server experience — a force-equipped smart-watch, a bank-hacking heist economy, and the distributed-systems plumbing to keep it consistent.

  • Enforce Script
  • ScriptRPC
  • NetSync
  • JSON persistence
  • Component UI
In game
Project SHD turns a DayZ server into a hardcore tactical-faction experience. Every player is bound to a non-removable smart-watch that mirrors their identity, group, and in-game bank balance. Players can scan other watches, decrypt the watches of the dead, and pull off a bank-hacking heist — draining a slice of a rival's account on a cooldown. It layers in a group-hash storage lock, synced safezone music, a custom notification system, and a pack of survival QoL features.
Underneath
Authoritative client/server architecture with untrusted clients · Custom RPC / message-protocol design · State replication & reconciliation
Read the case study
DayZ · Enforce Script

Built framework-first, not one mod at a time

Beyond the flagships, a suite of server mods that share one foundation. For a studio like Bohemia this is the specialist signal; for everyone else it's the same discipline — clean architecture, reused across a product line.

The foundation

SyntactixCore

The shared framework the other mods plug into — a service registry with fanned-out lifecycle hooks, unified events, and standardized storage. Every mod below registers as a service and inherits its lifecycle, events, and storage from one place — the difference between a pile of scripts and a platform.

How the framework works
9.5K+current subscribers
21K+all-time installs
Browse all on Steam

Pulled live from the Steam Workshop · updated daily

Capabilities

What I bring to a team

Grouped so a studio and a generalist team can both find what they need.

Languages

What I write systems in.

  • Enforce Script
  • Python
  • TypeScript / JavaScript
  • SQL

Systems & Networking

The engineering that actually ships in my mods.

  • Authoritative client/server architecture
  • Custom RPC & message-protocol design
  • State replication & reconciliation
  • Serialization & versioned persistence
  • Eventual consistency & retry logic
  • Computational geometry / spatial queries
  • Finite-state machines
  • Performance & entity-lifecycle management

Patterns & Practice

How I keep large codebases sane.

  • Factory & polymorphic design
  • Service-registry / plugin architecture
  • Data-driven / config-first design
  • Open/closed extension & load-order layering
  • Event-driven architecture

Tools

The workbench.

  • Git
  • DayZ Tools / Workbench
  • JSON config pipelines
  • VS Code
  • Next.js / React
Currently deepening

Working through the Backend Engineering track on boot.dev to put formal foundations under the systems work I already ship — currently focused on Python, with HTTP servers, databases, and system design ahead.

  • Python
  • boot.dev · Backend Engineering
  • APIs & servers
  • Databases
About

Hi, I'm Levii.

I'm a self-taught systems engineer who ships live multiplayer game systems. Over the last few years I've built and released 10+ server mods for DayZ — used on live servers by real player communities — spanning netcode, persistence, economies, and reusable frameworks.

What I actually do is distributed-systems engineering wearing a game-dev jacket: authoritative client/server architectures, custom RPC protocols, state replication, versioned data persistence, and making unreliable third-party dependencies behave. I care about the invisible plumbing that makes a world feel solid.

I'm now looking for a role where I can bring that systems mindset to a team — in games or beyond.

11mods shipped
United Statesbased in
Availablegameplay / systems / backend engineering roles
Contact

Let's build something solid.

Hiring, collaborating, or just curious about the systems behind the mods — I'd like to hear from you.

levii.soderb@gmail.com