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Automatic Car Cover

Converts idle vehicles into camo-net objects to cut server entity and persistence load.

  • Enforce Script
  • Tick scheduler
  • State preservation
In game

What it does

Abandoned vehicles pile up and hurt server performance. This automatically converts idle, unoccupied vehicles into camo-net cover objects — reducing live entity count while faithfully preserving the vehicle's fluids, damage, lock, and inventory.

Engineering

How it's built

  • A singleton AutoCarCover_Manager runs a CallLater tick loop tracking vehicles in a map<CarScript,int>, checking engine/crew state and idle time.
  • Faithfully mirrors the CarCover mod's storage workflow (StoreFluids / StoreCarDamage / StoreCarLock) plus a LEVELORDER inventory transfer with a ruined-item health workaround.
  • Registers with SyntactixCore and suppresses the refunded camo net via a modded ActionRemoveCarCover.